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Pokemon Magmared 2 Forums (CLOSED) Forum Index Suggestions New Build Verbs (won't be hard)
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Tue Jul 17, 2007 8:56 pm
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JohnGames

Title: Newbie

Joined: 18 Mar 2007
Posts: 4

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Post subject: New Build Verbs (won't be hard)
This is just two verbs I would LOVE in game, and they would be simple to code!

Easiest to code:

Delete all objects in view: deletes all objects you built in view

Delete all objects: deletes all objects you built

and I would like to see multi edit, witch replaces one specific object with another, with the option of in view or all objects you built. Exa: Changing your walls from wood to orange, or doing fast floor changes.

And before anyone jumps on me saying "how do you know it would be simple or not." Mech has delete all objects coded, and only needs a slight modification for ingame. And delete all objects in view would only require a few lines (unless you did it by tile instead of range). The multi edit I am unsure of.
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Wed Jul 18, 2007 11:29 am
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jeff8500

Title: Spider Pig and random pig overlord that Pwns joo!

Joined: 11 Oct 2006
Posts: 347

Location: somewhere with pigs
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I dont know what your talking about with the last 2 ideas but...

mob/verb
Delete_all_your_objects_in_view()
for(var/obj/O in view())
if(O.owner == usr)
del(O)

Delete_all_your_objects()
for(var/obj/O in world)
if(O.owner == usr)
del(O)


There mech can just add that and the tabs.
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Wed Jul 18, 2007 11:31 am
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SPF5000

Title: Movie Maker

Joined: 16 Jul 2007
Posts: 92

Location: in kanto riding magikrp......
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lets hear a shout out for the piggy guy....
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Wed Jul 18, 2007 11:49 am
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jeff8500

Title: Spider Pig and random pig overlord that Pwns joo!

Joined: 11 Oct 2006
Posts: 347

Location: somewhere with pigs
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>_< No im spider pig.
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Wed Jul 18, 2007 12:17 pm
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Katsuri

Title: Mistress of Darkness

Joined: 01 Jan 2007
Posts: 195

Location: uhhhh....lost
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that could also be a proc....

mob/proc
Delete_all_your_objects_in_view()
for(var/obj/O in view())
if(O.owner == usr)
del(O)

Delete_all_your_objects()
for(var/obj/O in world)
if(O.owner == usr)
del(O)

//then for the commands.....

mob/verb
delete_all_in_veiw()
category = "Commands"
Delete_all_your_objects_in_veiw()

i r smart XD
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Wed Jul 18, 2007 3:24 pm
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JohnGames

Title: Newbie

Joined: 18 Mar 2007
Posts: 4

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A multiedit would replace the icon out of multiple objects. For example lets say you place a floor down but want to change it later, you could change all said objects icons.
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Thu Jul 19, 2007 10:42 am
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jeff8500

Title: Spider Pig and random pig overlord that Pwns joo!

Joined: 11 Oct 2006
Posts: 347

Location: somewhere with pigs
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You could do that too. Something I just thought of is what if someone accidently hits it lol. They would be screwed XD.

mob/verb
Delete_all_your_objects_in_view()
switch(alert(usr,"Would you like to delete all your objects in view?","mass delete of fun-ness","Yes Pl0x","NEVER!"))
if("Yes Pl0x")
for(var/obj/O in view())
if(O.owner == usr)
del(O)

Delete_all_your_objects()
switch(alert(usr,"Would you like to delete all your objects in teh entire magmos region?","mass delete of fun-ness","Yes Pl0x","NEVER!"))
if("Yes Pl0x")
for(var/obj/O in world)
if(O.owner == usr)
del(O)


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