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Basically, the daycare has been... enchanted by... something. The rooms are ever-changing, with the exeption of a few "safe" areas that are found near the entrance. These rooms do not shift, and there are no shadow creatures here. These are:
The Entrance: A simple corridor with some chairs where guests wait to sign up. (This is where people who want to join the RP can wait.)
The Lobby: A small room with a desk where people can sign up to stay in the daycare.
The Playroom: The area where the guests sleep and play.
Sprout's Room: A strange room on the top floor of the daycare. Is almost always locked. The key is hidden somewhere...
In addition to these rooms, every time the daycare 'shifts' (during the day when the guests are in the playroom, Kinara or Magema will go and alter the rooms.) the layout will change. There are different types of rooms that can appear, such as:
Hallway: A basic hallway that connects two or more rooms. Shadow Creatures are uncommon here.
Room: An empty room. Shadow Creatures are common here.
Changing Room: A room with changing stations. Shadow Creatures never appear here. Every once in a while, a character with the 'Baby' class will... well, go. Until they are brought here and changed, one person, starting with the one with the lowest stamina in the group exept the babies start to weaken. After going through 10 turns 'weakened' (which makes attack power lower), they will be knocked out. Due to the enchantments on the daycare, they will reawaken 3 turns later as a Baby. They unequip all of their equipment and are equiped with an avalible diaper. The remaining non-babies must fight without them until the find a way to turn them back...
Kitchen: A Kitchen. Shadow Creatures are rare here. When there are no shadow creatures here, food can be made here. Food is needed by all players. It is divided into Baby Foods and Dishes (Adult Foods). When a Baby goes a day without eating (either in the night or the day), they have a permanent dirty diaper (see below) until fed. If an adult goes a day without eating, they are knocked out, and in three turns, are turned into a baby.
Small Playroom: A smaller version of the playroom found near the entrance of the daycare. Shadow Creatures never appear here. When day rises, if there are people not in 'safe' rooms or in a Small Playroom, they are sucked into the walls of the house and one is turned into a Baby. Then, they are transported to the Playroom or Small Playroom with the most members, and given a diaper. These can be used as safespots. When someone is in them, they will not shift, but they will if noone is in them. There are also Changing Stations here. Some, in the deepest parts of the daycare, also have Diaper Dispensers, which give 3 diapers, and then are useless until the next nightfall, but ONLY if they shift.
Garden: An indoor garden. Shadow Creatures sometimes appear here. When there are no Shadow Creatures here, babies can forage for grown plants. Based on the depth of the room in the daycare and how many babies are present, different outcomes can happen:
Nothing: Sometimes, they just find nothing. Sorry!
Common Cloth Plant: The babies find a small cloth plant. The type of plant depends on how deep into the daycare you are. You harvest the meager raw material and can make it into diapers/armors at a Sewing Room later.
Uncommon Cloth Plant: The babies find a matured cloth plant. You harvest the raw material.
Rare Cloth Plant: The babies find a really large cloth plant. You havest the large quantities of raw material.
Common Food Plant: The babies find a small food plant. The type of plant (and the different bonuses it gives) depend on how deep into the daycare you are. You harvest the meager edibles and can process it into baby food or a dish at a kitchen
Uncommon Food Plant: The babies find a matured food plant. You harvest the edibles.
Rare Food Plant: The babies find a really large food plant. You harvest the large quantities of edibles.
Herb: The babies find a strange herb... can be made into potions at an Alchemists lab. The type of herb depends on the depth that you are in the daycare.
Shadow Creature: The babies find a Shadow Creature that you must fight!
Poxweed: The babies find a dangerous Poxweed that infects a random adult! If they are not cured in 5 turns, they will become a baby...
These rooms are generally one way.
Bathroom: A bathroom. As for some reason, adults do not need to use the restroom in the daycare, the room is somewhat useless.... but wait.... this IS a source of water... Water works like food. In the Playroom and Bathrooms, water can be gotten. Without water, adults will turn into babies, and the babies will get dirty diapers, using the same mechanic as food. It is also needed for some crafting.
Ruins: For some strange reason, a room from the basement that collapsed shifted up here... I bet you could mine the walls for ores. Ores can be used for smithing at a forge, and made into weapons, armor, and tools.
Forge: Alright, why the HECK is there a forge in a daycare?!? Sprout must get really bored... anyways, this is the Crafting room for Smithing.
Sewing Room: A nice little room with some sewing machines. This is the Crafting room for Tailoring.
Pantry: A small room with some food in it. Group members who haven't eaten eat, those who have save it. Only works once per day.
Hall of Kittens: Now THIS is strange... for some reason, theres a hallway with many pictures of kittens lining the walls. This is a rare room. Rare rooms are odd rooms of the daycare that don't show up very often... they hold a chest in them that has a Magical Item in it. All Rare Rooms are dead ends.
Dead End: An old room with creaky floors and lots of dust. Might as well turn back. Dead Ends are pretty much useless, although there is a chance that someone will fall through the rotted floor, be sucked into the house, and turned into a baby. A slim chance, mind you.
Death Trap: Alright, i'm sure Sprout is insane now... he put a DEATHTRAP in a DAYCARE?!?... When you open the door to this 'dead end', the adult who opened it will get sucked into it! Unless he or she can solve the riddle or puzzle inside, the room will implode, and the adult will turn into a baby... After they escape or are turned into a baby, the door is sealed.
Alchemists's Lab: This room is filled with all manner of beakers and chemicals. This is the Crafting Station for Alchemy.
Last edited by Sprout on Sun Jul 15, 2007 1:21 pm; edited 1 time in total
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